TRAVISB opened this issue on Sep 13, 2001 ยท 16 posts
Teyon posted Fri, 14 September 2001 at 5:08 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=274633
Strictly speaking here Trav, as you built the head first, I'd scale everything else to match. This means bringing the arms /shoulders closer to the body. there shouldn't be as much of a gap between the shoulder and neck. Also, your forearms need much work and you should bring the biceps further down the arm. As it is, the biceps appear too short. The rib cage/chest cavity needs a bit of touch-up also. Take a quick look at the somewhat rushed torso I put in the Rhino Free Stuff. Even though it's rushed, it's proportionally correct and the basic shapes are all given a fair amount of space. THe back o fyour model seems good. Though again, you should take a look at the arms muscle mass and the length/shape of the forearm. As a gnereal rule, the arm (hands included) should come about half-way down the thigh. Sometimes a little more but rearely ever does it pass the knee. So then, your bicep ends somewhere around your waist and the forearm would start around or just below the waist line. Your model doesn't wuite fit this (if you bring the arms down, the bicep comes up short)...the wings are cool though. I think they're called lateral muscles or somehting? Whatever, I'm not an expert on the names but I do have good understanding of the look...