mystmaiden opened this issue on Jan 09, 2013 · 16 posts
templargfx posted Wed, 09 January 2013 at 5:41 PM
When the simulation is running, can you see poke through immediately, or only after it is run?
If your cloth has any morphs on it, make sure that the morphs are set as you like for frame 1 only, and then reset to 0 from frame 2 onwards.
You can increase the number of calculations per frame to increase the accuracy of the simulation and also increase the likelyhood that the sim will pull cloth back out of the body.
Inside the simulation options there are 3 tick boxes
Object Vertex against Cloth Polygon
Object Polygon against Cloth Polygon
Cloth Self Collision
If you have a relatively low resolution cloth model, you will want to tick the first two to ensure that large polygons on the cloth do not allow part of the figure to poke through due to lack of detail in the cloth object.
Sometimes when you load in cloth, it may not be exactly int he right position and have a small part of the figure already intersecting the cloth before the simulation is run. this can cause cloth to get permanently stuck inside the figure. Check to make sure there is nothing intersecting between the cloth and what it is colliding with. If you have to modify the pose of the figure to make them fit together, remember to turn off "start draping from zero pose" in the collide with dialogue.
Thats about all I can give you without further information
TemplarGFX
3D Hobbyist since 1996
I use poser native units