Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
StevieC posted Wed, 09 January 2013 at 6:30 PM
So let the second render finish cooking, using three planes exported as .obj, and converted to reality light, and blended that with the render using Callad's deformed Reality curved mesh light....the second render, using Reggie68's variation, was at only 30% opacity, adding just a tad more shading, to give a hint more depth and perspective....used this skin, as I liked the paleness of it, except for the shading in the rib area, which I'll eliminate in photo shop, as it was a merchant resource skin. Now I have to try Callad's sphered dome method. Simply loving these lighting techniques! Thank you very much Callad!