Theta opened this issue on Jan 07, 2013 ยท 88 posts
moriador posted Thu, 10 January 2013 at 6:25 AM
Quote - At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
I used to do this way back in the day when I was running Poser 5 on 1 GB ram.
But trying it these days, I have trouble with shaders. They never seem to import properly. I wonder what I'm doing wrong.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.