Theta opened this issue on Jan 07, 2013 ยท 88 posts
monkeycloud posted Thu, 10 January 2013 at 6:32 AM
Quote - > Quote - At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
I used to do this way back in the day when I was running Poser 5 on 1 GB ram.
But trying it these days, I have trouble with shaders. They never seem to import properly. I wonder what I'm doing wrong.
I save an mc6 before I export the figure as obj.
This is because the actual Poser shaders will, of course, not get exported to obj properly. At best you'll get the textures, probably. so I disregard this. It's really just the baked (morphed and in-pose) figure geometry I'm after, as the end result of the import/export.
So, with my mc6 stored, then, Its just the existing mat group / material zone names (and polygon assignments) I'm worried about retaining, at the end of the export / import process... it's just important that these don't get renamed somehow, basically.
After I've reimported the obj as a prop, I reapply the mc6 to the static prop... which should have the same mat zones as the original figure had.
Hopefully, jobs a good'un ;-)