galactica1981 opened this issue on Jan 09, 2013 · 17 posts
Bejaymac posted Fri, 11 January 2013 at 12:57 AM
First off DAZ3d is the website, the software is called Studio.
"C:Program FilesDAZ 3DDAZStudio4pluginsdzpz3importer.dll" move that plugin to your desktop, start up Studio and then see just how compatible your Poser content is. You don't actually load Poser content into DS, you import it through a plugin so it can be converted into something DS can use, the biggest convertion job for the plugin is Poser rigging, we've never been able to use it, the plugin has been converting it into a crippled weight map system since the very first build of DS.
The other big convertion is the textures in your scene, the jpg etc are only used in the viewport, tdlmake converts them into TDL files and stores them in your temp directory, the TDL are a mipmapped TIF format, which is 3Delight's prefered format.
You probably already know that all Poser material settings are crap when imported into DS, resulting in us haveing to adjust them, well there are more Poser MAT files appearing that don't do anything when you apply them in DS, and they aren't procedural shaders, which leaves us having to rebuild the surfaces rather than adjust them.
Then there's my all time pet hate, MORPHS, if I had £1 for every one I've fixed for my friends over the years I could have retired a couple of years ago. Have you ever loaded an item of clothing, spun some of the morph dials and have absolutely nothing happen, that's broken ERC code and it's all too common outside of DAZ3d.
Now you see what I mean about not being compatible.