templargfx opened this issue on Jan 10, 2013 · 28 posts
templargfx posted Fri, 11 January 2013 at 9:14 PM
the model of the car, while accurate had no enterior modelling of the break lights or indicators, it just had the flat outer surface. This image was created with no textures used, the plastic covers use the indicator material to create the appearance of an interior shape to the plastic.
the scene is a HDRI envoronment sphere for reflections and global illumanation.
TemplarGFX
3D Hobbyist since 1996
I use poser native units