Forum: Poser - OFFICIAL


Subject: What percentage of poser renders actually have proper faces for v4?

trepleen opened this issue on Jan 02, 2013 · 270 posts


carodan posted Tue, 15 January 2013 at 6:16 AM

Quote - > Quote - "Unrealistically proportioned figures appears to be what people want."  

Yes, but is it because that is the look they prefer or is it because there is no real alternative out there ?

I think it's because it's the look people prefer.

Look at the characters and morphs sold for Vicky.  Rather than being more realistic, they push her even further in the Barbie direction.  Bigger boobs, smaller waist, bigger eyes, bigger lips, longer legs, etc. than the DAZ default.

Have there ever been fully realistic (i.e. directly derived from full body scans) characters sold in the marketplace here or elsewhere for Poser/Daz?

Not saying that it wouldn't be the case that this marketplace would still lean toward non-realistic shapes, but it still seems relatively untested to me - even the most realistic shapes I've seen on sale here are still only 70% realistic IMO. And that isn't to say that if there was a 95-100% realistic figure that posed in a similar fashion that it wouldn't gradually attract a new audience, whether it was directly used/rendered in Poser or not.

I just sometimes wonder whether past limitations to creation and use have had a greater influence on how a particular user base and its trends might have developed here. I'm a little surprised that no-one has thrown a figure derived from blended body-scans into the mix by now, given the higher proliferation of scanning options available and the smartness I've seen in many of the users/content creators. Given the length of time it takes to hand model, rig and create morphs for a new figure I'd have thought the investment costs involved might be more comparable in 2013.

Have to admit I have no idea really though.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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