trepleen opened this issue on Jan 02, 2013 ยท 270 posts
carodan posted Tue, 15 January 2013 at 6:35 AM
Quote - Well, there may be a nearly 50/50 split there hornet ;). I'm one of the ones in the realism camp. Despise toons and comic book characters myself for the most part, even if I can appreciate the artistic nature of them ;). I'd like to see more realistic figures myself, but I wouldn't wanna be on the committee to decide what a "proper" face is. What IS a proper face when something that looks good to you may not look good to the next guy?. I think we're all better off deciding for yourselves what proper faces are. It's just that most Poser users are hobbiests and don't get into the nitty gritty of modeling, rigging or texturing, so the "realistic" decision is sort of being made for those ppl thru the market. Of course, if you don't like you don't have to buy, but then you'll have to learn now to do it yourself ;). It's the way the world works really, in all things. LOL
Edit: having said all that, I reserve my right to critique, even if it's not favorable to the artist...lol. I've actually learned some things from the things I did that ppl hated the most ;).
Laurie
On the subject of the proper 'look', I've long been of the opinion that with a starting range of about 20 carefully chosen real faces you could cover an awful lot of bases in terms of character creation via blending morphs. A starting look could be an equally proportioned generic blend of all those faces, with variation achieved by changing the propotions of those morphs. By using a system that locks all those mophs into each other you could define different levels of proportional realism between the morphs.
I was recently thinking of a Trek game I used to play on my PC years ago where you adjusted the proportion of energy allocated to repairing the ship over all the different sections. Increase the slider for shields and the energy allocated to everything else was proportionally decreased. You could lock a section (or, say, a morph) and increase another slider etc. This way you have thousands of possible blends that maintain a proper ratio for a realistic face.
It's Kind of how apps like FaceGen work. Someone could probably code a python plugin to do this.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com