Forum: Poser - OFFICIAL


Subject: What percentage of poser renders actually have proper faces for v4?

trepleen opened this issue on Jan 02, 2013 · 270 posts


hornet3d posted Tue, 15 January 2013 at 3:47 PM

I also think there is another aspect here and that is the way we are looking.  When I meet a person for the first time I note the general shape and distinquishing aspects of the face.  I do not tend to look to see if one eye is higher than the other, or if one ear sticks out excessivley.  With any new figure we are looking for problems or the bits we don't like, not an approach that most people use when they meet. 

In fact I think it is the same with objects, when most people when see a steam train thet will see the overall nature of the beast not count the number of rivets around the boiler.  Now I know from my other hobby that such people exist but they tend to be the exception. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.