trepleen opened this issue on Jan 02, 2013 · 270 posts
templargfx posted Tue, 15 January 2013 at 7:21 PM
With regards to all of the stuff I have for V4, the hardest thing I find for making more realistic looking renders with her is that (with the exception of one) all my character texture sets have that flawless skin colouring, with a repeated skin texture applied to it, and of course, the bump maps are created by filtering the diffuse map, which is highly innacurate.
Of all the character sets I have, one of the V4 Elite characters has a really great diffuse map. it has fleckles, marks and blemish's on it. Unfortunately the bump map sufferes the same as every other one though. Unrealistic repeated patterns.
When you look at the Lee Perry-Smith model without bump mapping, its a great shape but with the bump mapping applied it comes to life. While vendors continue to create bump maps (and specular maps for that matter) using the diffuse map with filters, V4 is never going to come to life in the same way.
TemplarGFX
3D Hobbyist since 1996
I use poser native units