templargfx opened this issue on Jan 08, 2013 · 182 posts
templargfx posted Wed, 16 January 2013 at 6:11 PM
Dry Dead or dying skin is another thing I am attempting to simulate here.
On top of the Marble node for the SSS colouring, I have a turbulance node controlling slight variations in the surface_colour paramater of the custom_scatter node. this parameter is in effect what makes skin seem soft. Slight variations in this helps to further break up uniformity.
I will post a shot of the shader shortly, once my render is complete.
TemplarGFX
3D Hobbyist since 1996
I use poser native units