EClark1894 opened this issue on Jan 17, 2013 · 36 posts
templargfx posted Thu, 17 January 2013 at 4:29 PM
For me, priorities are :
Lighting - It has to be realistic. Realistic intensity, fall-off, colour, number of lights, position of lights etc
Scene - A full 3D scene surrounding the medium. not just behind the figure, but behind the camera too. completely surrounded. this helps with realistic renders and IDL. The scene that is being rendered need to make sense, scantidly clad V4's standing in a dungeon immediately trigger a warning light in our brain, because it doesnt make sense
Materials - realistic looking materials, with carefully set diffuse, specular, reflections, etc. Materials that match the object they are applied too!
Figures - realistic looking characters, with realistic looking clothes and accessories
Gravity - making everything in the scene appear to be under the effect of gravity. This is hard but important. Getting your figure to look like they have weight goes a LONG way to making a realistic image
Render settings - Depth of Field, even if incredibly subtle is a must. IDL is a must, high pixel samples and tone mapping.
TemplarGFX
3D Hobbyist since 1996
I use poser native units