templargfx opened this issue on Jan 08, 2013 · 182 posts
Eric Walters posted Sun, 20 January 2013 at 4:53 PM
To my eye perhaps a bit more reflectivity. The skin looks a tad dry-bu then again-we don't set an air temperature or humidity parameter in our renders. :-) Perhaps she just came out of a colder room?
Quote - The shader I have come up with is quite good at keeping the original texture colour, mainly thanks to the seperate diffuse layer. Texture detail can be controlled directly with the surface_color parameter in the custom_scatter node. Higher = harder or more detail preservation and less scattering visibility. To get a good medium, both surface_color and mean_free_path need to be modified in opposites. Ones goes up, one goes down.
I would love to find a character vendor who would work with me to create a real SSS character for Poser!
EricWalters - Looking at the comparison between the two, what would you say needs to be changed with my shader?