Paul Francis opened this issue on Jan 21, 2013 · 6 posts
Paul Francis posted Mon, 21 January 2013 at 1:14 PM
Quote - Interesting. It must have used the cached SSS map from the first render. It's a shame that there's not an 'official' option to reuse the SSS map...
I think you nailed it; the second and subsequent renders reverted to the non SSS style, although if I then do a render with SSS turned on, then off, it happens again.
Something similar used to happen with soft shadows in Bryce, years ago.
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown
man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"