Paul Francis opened this issue on Jan 21, 2013 · 6 posts
Eric Walters posted Mon, 21 January 2013 at 1:36 PM
Thanks Paul!
That could be a time saver!
Quote - > Quote - Interesting. It must have used the cached SSS map from the first render. It's a shame that there's not an 'official' option to reuse the SSS map...
I think you nailed it; the second and subsequent renders reverted to the non SSS style, although if I then do a render with SSS turned on, then off, it happens again.
Something similar used to happen with soft shadows in Bryce, years ago.