monkeycloud opened this issue on Jan 21, 2013 ยท 66 posts
monkeycloud posted Mon, 21 January 2013 at 5:00 PM
Thanks Rance01 :)
Yes, it's essentially the same shader, I think...
I've just used the new fresnel_blend node in place of the simulated fresnel equation that BB had in that pre-Poser Pro 2012 shader... as I understand it...
...and I used ks_microfacet, instead of blinn. That choice was just based on a crystal shader, posted by LaurieA, based on input from BB, in one of her threads.