templargfx opened this issue on Jan 08, 2013 · 182 posts
carodan posted Tue, 22 January 2013 at 3:22 AM
Just an observation, but even with the side-by-side comparisons you're not seeing a full enough context to be able to make much of a judgement on how successful this combination of mesh/textures/shaders is. For instance, with Erics last renders using that particular HDRi on the envirinment sphere, I might expect to be seeing slightly more neutral colouration occurring, but it's hard to tell.
Latexluv's last render doesn't look horribly unnatural to my eyes given the ambiguity of the scene (more natural than the orangy tones in their current profile image in any case) although I prefer the EZskin version a page back.
What might be useful here would be to have a figure in the background of the HDRi to make some kind of comparison to, but even then the assumption would be that we would be able to match the camera exposure settings used for that particular reference which wouldn't be the same for all environments.
Perhaps a useful experiment might be to take a photographic reference of a similar subject with a known lighting setup (say, a studio shot of a model) and try to replicate that with whatever shaders people are using.
Anyone know a photographer or have any wide shots of a model studio session showing the lighting setup?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com