monkeycloud opened this issue on Jan 21, 2013 · 66 posts
monkeycloud posted Tue, 22 January 2013 at 2:34 PM
Uh oh... IDL overload. My render has a red rash ;)
All my tests so far have been just ray traced (no IDL or SSS).
I had IDL on, with intensity up at 0.5 though, for that last render, when I got the red spot attack... and it's quite a bright(ish) outdoor scene.
Trying again with IDL intensity down to 0.3... could go right down to that 1.5 mark I guess?
All the other mats in my scene will probably have 0.85 diffuse, I guess? e.g. BBGlossy2 or EZSkin2 based mostly.
Should I reduce the strength of the diffuse channel, for my magnifying glass lens shader to 0.85?
I guess I was assuming it would inherit that from the other shaders which are ultimately the source for its refraction and reflection.
But will those R, G and B filters offset / reset that, if they're at 100% strength?