monkeycloud opened this issue on Jan 21, 2013 ยท 66 posts
monkeycloud posted Tue, 22 January 2013 at 3:12 PM
...also tried to separate out the variables.
The three maths nodes along the bottom row are (from left to right) meant to be controlling IOR-based "magnification boost factor" (just set to a factor of 1 there - no boost), material IOR (e.g. set to 1.523, Crown Glass), IOR variance amount (for the Chromatic Aberration - e.g. 5% variance either way, I think, in the example there).
Also added in a blender node to control the diffuse value numerically.
Guess I could just plug it all into Diffuse master channel, instead of Alt_Diffuse, and use the built in Diffuse Value... what's the difference or benefit with using the Alt_Diffuse, over doing that?