kimbersue opened this issue on Jan 13, 2013 ยท 208 posts
vilters posted Wed, 23 January 2013 at 8:39 AM
"Adding bones can drastically reduce the size of a CR2 as well. For instance you can bone rig a face using sphere zones/capsules and eliminate a huge amount of morph data in the process. Morphs are what makes a CR2 huge, not bone and/or magnet information. "
Correct;
That is why I morph the mesh outside of Poser and rename the object file.
Make a lean and clean new CR2 to point to the externally morphed mesh that still has the same size as the original one. :-)
That way I do not have to load extra morphs, and drastically reduce CR2 size. :-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!