Lyne opened this issue on Jan 16, 2013 · 6 posts
headwax. posted Wed, 23 January 2013 at 8:02 PM
Hello Lyne,
:)
Have you tried the masking trick?
Put a vertex plane in front of the camera to hide the scene. Make the plane about ten polygons. Turn off cast shadows and receive shadows for the plane. Then one by one make the poly's invisable and just render that part of the scene.
Make them invisable by either deleting the poly then refilling it with the Fill command - or changing ther shader for that polygon.
Join them up in photoshop or whatever. I use this all the time to rerender parts of a scene that I screwed up...
to zoom in on the scene can you just make it wireframe in the assembly room.
Regards from Oz,
still having fun with Travis et al thankyou