MarkBremmer opened this issue on Jan 23, 2013 · 12 posts
MarkBremmer posted Fri, 25 January 2013 at 9:20 AM
Here is the settings for the texture without displacement. (which will be in the next post)
Trick#1
Carrara, unlike some other 3D apps, does not have a channel for occlusion textures – what happens when shadows/darkening rapidly increases where two objects intersect. So, I've created that ability by multiplying an occlusion texture map into the Color (diffusion) channel.
Trick#2
To get harmonious color, I've duplicated the Texture Map into the Highlight channel and reduced it's brightness to 50% so the color of the highlights matches the object colors, but not real aggressively.
Trick#3
Creating a texture based Shininess map so 'logical' areas of the texture will simply be more worn/polished then the recesses of surface.