Forum: Poser - OFFICIAL


Subject: triangulation programs

fabiana opened this issue on Jan 18, 2013 · 101 posts


vintorix posted Fri, 25 January 2013 at 1:38 PM

If you see my video from june last year you'll see a conversion from Marvelous Designer's tri-mesh to Quad-mesh using both 3ds max and Maya.

http://www.youtube.com/watch?v=r9s7Yab4nqU

At that time I have already used that method for a year or so.
Today this method has been surpassed by the new QRemesher in ZBrush 4R5 which still leaves much to be desired.

  1. The max method makes very ugly mesh. Unusable without laborsome editing.
  2. ZBrush deliver better mesh but don't preserve the UV maps.

So the problem is not solved, far from it.