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Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Quote - Normally when Vue gets out of memory, you get a warning about (normally....) Did you try rendering without displcement?
Wow, you called it. While I was testing, I thought I had removed all the displacement, but I missed a few. Turning off displacement for everything allowed the render to finish at my resolution of choice.
Is there an explanation for why displacement causes Vue to crash? Have later versions of Vue resolved this issue?
Thanks so much for your suggestion!
LH
The more your camera sees of a displaced object, the more polygons Vue generates for the render. 14 million may be too high a polygon count to displace because Vue will turn that into a billion, depending on the resolution of your displacement generator.
I'm displacing a Mars terrain. The original object (before displacing) is 200,000 polygons. But when I had it at 8 million, Vue had trouble. After displacement, the 200,000 is turned into 10-14 million (depending on how much was in the camera view at render time).
www.youtube.com/user/ShawnDriscollCG
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Hola,
I'm having problems rendering one of my vue files. It's only about 14 million polys, several imported objects with textures, a few objs with displacement, GR, no cloud objects.
It renders just fine at the smallest default internal render resolution (320xsomething). But it always crashes at any resolution greater than that. Other files render just fine. This is extremely frustrating. I've tried rendering with and without certain objects, thinking they were the culprit, but I think Vue must just run out of resources. I'm guessing this might have something to do with Vue being 32bit, but I'm not sure.
Any suggestions for how to get the render to actually complete at a reasonable resolution would be welcome.
Using Vue 7 Infinite, Mac OS 10.6.8, MBP 8GB i7 4Core 2.3GHz, ATI AMD Radeon HD 6750M
Thanks for your help,
LH