3doutlaw opened this issue on Jan 26, 2013 · 32 posts
hborre posted Sun, 27 January 2013 at 3:53 PM
Now, analyzing the scene, I have 1 infinite Key light in the sky. A typical outdoor scene. The eccentricity on the blinn node is set to 30% which really gives a rather broad spot of brightness, similar to a subject standing close to a light source. I reduced this value to 10%, subsequently minimizing the spot to a distant light source.
The SpecularRollOff was increased to 60% to spread the spot based on eccentricity without intensifying the brightness.
Reflectivity was reduced from 110% to 40%; we are looking for something more natural, not Barbie doll or oil drenched.