3doutlaw opened this issue on Jan 26, 2013 · 32 posts
hborre posted Sun, 27 January 2013 at 6:13 PM
I intentionally left those parameters you mentioned off for the demonstration. But, yes, anything to soften the specularity is perfectly acceptable to achieve an acceptable end result. This is not so much achieving realism, but making the shaders respond accurately to the available light sources. Understanding how the material room works is a huge challenge to many users.
Nice render, Eric. She looks like she belongs in that scene.