Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
DustRider posted Mon, 28 January 2013 at 11:27 PM
http://www.renderosity.com/mod/gallery/index.php?image_id=2407007
There are three lights, the primary light (mesh) is above and front of the figure on the left side of the image, the second light (mesh) is above and behind her on the left side, and the third (soft box) is near the floor on the right side. The specular on the skin was at 5, the lips at 12, and glossy at the default (2000). I also used bump and speculatiry maps. I think the spec map for the face needs some adjustment on the upper bridge of the nose/between the eyebrows.
I'm close to the results I wanted, but I think the specular on the skin still seems a bit high (it's definitely a bit high in the DS render, need to work on the balance between spec and sss). There are some lines under her right breast that look like the mesh "skeleton", would enabling smoothing help this (genesis figure)? The image was at about 650 S/p.
Any suggestions or general comments on the lighting and or skin shaders would be greatly appreciated.
TIA
ps: I really like how Lux renedered the lace details on the shoes - those transmaps took forever in DS
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