Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts


DustRider posted Mon, 28 January 2013 at 11:27 PM

I've be playing with Reality/Lux the last few days trying to get decent shin shaders and lighting set up on this character I'm working on. So I thought I'd see if you pros here would be willing to offer some advice on the skin shaders and lighting. This started out as a test render of the textures/shaders in DS (is a pose other than the T pose), then I wanted to test my new computer with Lux, and this is the result. I was trying to get a close approximation to the render done in DS - the DS image can be seen for reference here:

http://www.renderosity.com/mod/gallery/index.php?image_id=2407007

There are three lights, the primary light (mesh) is above and front of the figure on the left side of the image, the second light (mesh) is above and behind her on the left side, and the third (soft box) is near the floor on the right side. The specular on the skin was at 5, the lips at 12, and glossy at the default (2000). I also used bump and speculatiry maps. I think the spec map for the face needs some adjustment on the upper bridge of the nose/between the eyebrows.

I'm close to the results I wanted, but I think the specular on the skin still seems a bit high (it's definitely a bit high in the DS render, need to work on the balance between spec and sss). There are some lines under her right breast that look like the mesh "skeleton", would enabling smoothing help this (genesis figure)? The image was at about 650 S/p.

Any suggestions or general comments on the lighting and or skin shaders would be greatly appreciated.

TIA

ps: I really like how Lux renedered the lace details on the shoes - those transmaps took forever in DS

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