Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
DustRider posted Wed, 30 January 2013 at 7:29 AM
Quote - DustRider, skin is generall reflecting large ares in a faint way. For that reason it's generally better to set the brighness of the specular color higher than what you have, something around 20, 20, 20, and then lower the glossiness strength to where you need it. Maybe in the 4000-5000 range. This is without specmap. If you have a specmap then the brightness can go a lot higher because the specmap then will controll it.
Very good start, congratulations.
Thanks Paolo for both the suggestions and the compliment. I made the changes you sugested to the lights, and have another one cooking, I'll share it when it's done.
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