Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
DustRider posted Wed, 30 January 2013 at 7:35 AM
Quote - > Quote - There are some lines under her right breast that look like the mesh "skeleton", would enabling smoothing help this (genesis figure)?
The lines are caused when light hits the surface at a "grazing angle" (which to put it simply, is when light rays are closer to being parallel to the surface rather than perpendicular). The solution appears to be to increase subdivision on the figure in Studio (not in Reality). On Genesis the default is 1 level of subd; as I often use lights at these angles, I set subd to 2 on Genesis much of the time. If necessary, you can set it higher by turning off limits on the parameter slider.
Naturally, this increases memory and processor demands, so may not be practical on slower systems with low RAM (especially 32 bit, of course).
Thanks FyraNyanser, I thought it was probably due to the mess needing more smoothing. After the new image with corrected lighting is done, I'll increase subd on the mesh in DS and test it out (I got to focused on the lights). Talk about a "Well Duh" moment!
Thanks again!
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