knightfall3D opened this issue on Jan 28, 2013 ยท 14 posts
PhilC posted Wed, 30 January 2013 at 11:46 AM
Next I used the Poser menu Object > Change Parent and parented it to the right forearm. I selected the option to inherit the bends of the parent. This initially resulted in adverse deformation when the arm was bent. The solution is to select the gauntlet in the scene, open the Joint Editor window, select the bend (yRotate) joint from the top drop down menu, then deactivate the spherical joint zones.
See gauntlet.gif for an illustration.
Hope that helps,
Phil