MistyLaraCarrara opened this issue on Jan 22, 2013 · 259 posts
ssgbryan posted Fri, 01 February 2013 at 12:52 AM
Quote - That says more about us then about the product. But, I agree it could be more user friendly.
Before Poser8 and PP2010, a lot was "faked" in the material room.
Poser8/PP2010 brought IDL and GC. Poser9/PP2012 brought SSS.
Unfortunately, most end users continued with their older material room ***"faking habbits".
Plus all products they bought before Poser8/PP2010 had those "faking materials" inside.
Now they render in newer Poser versions, try IDL and GC and SSS, with all those OLD AND FAKED material settings, and THAT simply does not work.
If you use an older product, you have to adapt it to the newer Poser versions.
It is as simple as that.The only thing you need in the newer material rooms is the diffuse texture.
All the rest from Specular over Blinn, to Bump and Displacement can be build inside the math room, as some of us have been showing over and over again.When you load a product build before Poser8/PP2010, the fist thing you should do is clean out all the "old and obsolete faking" in the material room.
=> But, that is NOT an error SM made.
=> That is not a Poser error either.
=> Do not blaim the pianist.Every older product that includes "older material faking setups in the material room" needs to be adapted to the newer material room and render settings.
Happy Posering
Tony
So how do we adapt that older material?
I am not being snarky with this - I really want to know how I can fix my materials - I have already tossed nearly every light set I have, because I know they aren't set up to user the newer lighting system.
I still use older characters - my oldest ones are DAZ Gen 2 figures - I know the materials are crap - what I don't know is how to fix them.
I am like a number of people here - I want to move forward and leave Poser 4 standards in the ashbin, but I am really having trouble figuring out what has to be fixed vis-a-vis materials (and how) and how to use the new lighting system.
It I have converted all of my material .pz2s to mc6s thanks to Netherworks, but I don't REALLY understand how to convert older materials to take advantage of the current set up. I have EZ-Skin2, but I don't like the results so far, because I don't know how to set up my lighting to keep the new materials from looking horrible.
BBaggins has written a lot of posts, but they are scattered in multiple forums I don't know where Poser 9/2012 information starts - I would pay good money to get a step-by-step tutorial on how to use EZ-skin2 & the new lighting system in tandem. I don't have a photography background, so most of what is written in the Poser 9/2012 users manual is gibberish to me.
The examples I have seen so far don't address the parts I am trying to figure out - I need to light up interior scenes (offices, corridors, waiting rooms, homes etc), with things like bad florescent lighting - I am not setting up portraits, so most of the examples I have seen aren't very helpful.