MarkR151 opened this issue on Feb 01, 2013 · 18 posts
thoreandan posted Fri, 01 February 2013 at 9:56 AM
Quote - There is a simple solution if I understand you correct.
Select both eyes, then under parameter|all click on the "Point At" button and select the camera you want her to look at.
Hope this helps.
I think one problem I've found with the "point at" approach is that it rotates the eyeballs themselves, but doesn't look natural because the eyelids don't adjust with them. (Although maybe I'm doing something wrong.)
This is my approach with Genesis: Once the camera is positioned, I select the camera in the viewport, turn off visibility on the head and hair, and use the Head/Eye pose controls for up-and-down, and side-to-side until the pupils appear centered in the eyeballs, like a bulls-eye. Then turn the head and hair visibility back on. That automatically adjusts the eyelids and such for a more natural look (which of course can be further adjusted afterwards).
I used to do something similar for V4. I don't remember exactly; but I'm fairly sure it was also using some kind of controller, not direct rotation or Point At for the eyes.