MistyLaraCarrara opened this issue on Jan 22, 2013 ยท 259 posts
JoePublic posted Fri, 01 February 2013 at 10:54 AM
It's not whining.
I still prefer Poser over Studio, but without ColorCurvatures' Morphloader I would have been forced to abandon Poser a long time ago.
Without realistic ready made figures available anywhere, full mesh control via reverse deformations is an absolute necessity.
Without ColorCurvature, we'd still have exploding backsides, bowling-ball shoulders and flattened thighs in Poser.
Realistic looking joints are simply a "can't do without" thing for me.
(And I guess for a lot of other people, too, given the success of the various "fix it" morph kits offered.)
Sorry, but POSER is about POSING figures.
This is top priority.
All the real time shadows, the fancy library, the hundred node shaders, even the SSS and GC are worthless when the figures still look like a mess because of inferior joints.
Well, ColorCurvature came to the rescue just in time, but that was the point I lost my "trust" in SM and Poser knowing where they were going.
The technology was there because Studio already had it, but Poser just added "features" instead of concentrating on it's core fuctionality:
Allowing hobbyists to add realistic looking humans to their art.
Poser could be a lot more without being a poor man's MAX or MAYA.
But it has to decide what it actually wants.