MistyLaraCarrara opened this issue on Jan 22, 2013 · 259 posts
Photopium posted Fri, 01 February 2013 at 10:45 PM
Well, as long we're Pipe Dreaming:
I have a dream, a dream of a Piece of Software that is metered in cost. Something I can install for about fifty dollars, but have to log in to use. Let's say that ongoing participation in the software costs a flat-fee of 15 dollars per month, with the additonal option of renting content on a per-use basis. This is not that much to ask, and is about in-step with Online Video Games, which I do not play.
When I am online and logged in, Everything that exists is at my fingertips if I'd like to use it. It loads from this Cloud, if I'm using the term correctly, into my scene. I imagine a useage fee of 50 cents per item, depending on the complexity and bandwidth of the item, not to exceed 1 dollar. You could save your scene as long as you need to, change it as much as you like, and keep rented items on your pallette for that scene even if you decide to delete them for the time being. You could remove items from the pallette permanently, to avoid a rollover-recharge on a monthly basis for these items.
Stock figures would be realistic to my specifications, versatile, and bend properly using whatever system is state-of-the-art.
Lighting would be handled by a wizard. "What kind of lights would you like?" and they would perform like you'd expect lights to in the real world.
Maneuvering in the preview window would be done via mouse...scroll wheel zoom, right click rotation on axis, etc.
A system like PoseMagic would be built-in to the figure, so that the figure would respond to simple directions via control dials the way a body would normally do, in unison of parts rather than part by part posing.
Figures would detect collisions with other figures and react with soft-body dynamics in real time, rather than pass through.
All clothes would be dynamic in real time.
All hair would be dynamic in real time, with a variety of handling modes. Strand, Strip, Geometric Shape.
Layered direct painting on to the figure, direct morphing tools.
Particles, Liquids and Gasses behaving as you would expect them to in simulation.
Real time rendering that uses available technology
State-of-the-art Rendering Engine that uses every computer that is logged into the server in a Torrent-like system of job processing, including a suite of computers from the server dedicated to this process.