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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Poser2012 lighting


vitachick ( ) posted Fri, 01 February 2013 at 6:13 AM · edited Fri, 29 November 2024 at 2:34 AM

file_491228.jpg

Have alot of trouble trying to locate my lights in a scene. Even zoomed all the way out. Use the parameters to move around but between using dynamic clothes (noob) using a store prop etc etc went back and forth 3 weeks . Still not happy with it.  Have alot of problems with the shadows on the characters...Also for the life of me I cud not get the motorcycle to reflect shadows on the ground prop.  Normally U would use 2 spot and 1 infinite.. Being not too bright (that has to be the reason) I could not get one spot on upper left and one upper righ, to show up in the scene.. This scene I used 2 point and one infinite then went into PhotoShop to brighten it up..

Any advice for a frustrated Poser2012 noob?

Win10  Poser 2014/Poser 11 Daz3D


vilters ( ) posted Fri, 01 February 2013 at 7:25 AM

Whe I look at your scene I understand that the motor does not have a shadow.

Your light, as I can judge from the lantirn and its shadow, is coming from below and from the right hand corner, shining upwards to the left upper corner of your scene.

A light coming out of the ground and shining UPWARDS can not put a shadow of the motor on the ground.

Take a look through your shadowcams and see what your lights  see and where your lights WILL put their shadows.

What I do not understand is why the pig head does not have a shadow. Only the suit casts shadows. Check your settings for that figure.

But : A light coming from below shining upwards can never put a shadow on the ground.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vitachick ( ) posted Fri, 01 February 2013 at 7:41 AM

Shadow cams? See you talk about being a noob. Light from the ground was suppose to light the building. Even tried a spot on the road shinning left on the bike. Ok I will continue to struggle. If others do it with such fantastic realistic scenes, I have my goal and will do it.. (no matter how long it takes me lol.)

I also tried each prop, character to have a light emitter. Then turned them all off. Didn't see any change.

Thank you so much for your quick reply

Win10  Poser 2014/Poser 11 Daz3D


dnstuefloten ( ) posted Fri, 01 February 2013 at 9:45 AM

Like that pig--he's a sharp dresser.

If you select your light, youll see all the parameters listed to the right. Make sure your light is above ground--the Y Tran setting. Look under the Properties tab to see if the light is visible or not. 

When I want to check positions of my lights, I ususally use the top camera. If the lights arent INSIDE the building, you should be able to see them. If they are under a roof or something, youll need to make the roof object invisible to see the light.

Poser Pro 2014

My personal website: Novels, photos, video, sculptures and more
Evidence of a Lost City: An animated movie and novel, in progress
Hag: A novel and live-action movie


vitachick ( ) posted Fri, 01 February 2013 at 9:55 AM

Another great tip...Sometimes top camera doesn't work as there is a roof or something in the way.  Problem with wine store, it is part of a street of stores. It is one solid prop. Cannot even move the wine barrels inside the store...

Thank you for reply..

Win10  Poser 2014/Poser 11 Daz3D


vilters ( ) posted Fri, 01 February 2013 at 9:57 AM

The only real problem I see is why the pig's suit gives a shadow, but he does not.

If you put a light from left to right, up to down on the bike to test?
Test with an infinite light, and turn all the other lights off.
Somtimes a shadow gets washed away by other lights.

look through the shadowcam for that infinite light and see what the light sees.
Then agjust the light to your liking.
Then one by one, load the other lights again, and check what lights blow your shadow away.
Also check the Y position of the road. is it above or below the ground plane.
Is the road marked as shadow catching.
Sorry, many questions, I know.
Go step by step,
happy Posering
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 01 February 2013 at 9:59 AM

The roof is in the way?
Does the roof have a separate material zone?.
The go in the material room and set the roof material at transparancy 1.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


dnstuefloten ( ) posted Fri, 01 February 2013 at 10:10 AM

If the stores are all one prop, you can make the whole street-stores invisible with one click, so youll just see the characters, cameras and lights. Again, selet the stores, go to the Properties, uncheck Visible. 

Poser is one of those programs that reward experimentation, so your playing around with all these things--tho exasperating and time consuming--is the way to go. It nevere seems to end, for me at least. I learn a batch of new things, and then see a whole landscape of more things to learn, all of them too too complicated...so keep at it!

Poser Pro 2014

My personal website: Novels, photos, video, sculptures and more
Evidence of a Lost City: An animated movie and novel, in progress
Hag: A novel and live-action movie


vitachick ( ) posted Fri, 01 February 2013 at 10:12 AM

Another tip for super noob.. Believe it or not I actually tried reading the 'MANUEL'

Bunch of super people here with great advise...

 

Ok will rework this render. Personally I do like it but not my results...I'll repost it to compare. Can't guarantee it will be soon...My tolerance of failure is -1...

Win10  Poser 2014/Poser 11 Daz3D


WandW ( ) posted Fri, 01 February 2013 at 5:26 PM · edited Fri, 01 February 2013 at 5:28 PM

If it is supposed to be an outside daytime scene, use BB's environment sphere and one infinite light at about 40% and turn on IDL...

 

Edit here's the link to the sphere...

https://sites.google.com/site/bagginsbill/free-stuff/environment-sphere

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


templargfx ( ) posted Fri, 01 February 2013 at 6:33 PM

definately 100% what WandW said.  this scene will be given a boost of life using an environment sphere + 1 light instead of your multi-like approximation.  The sphere surrounding the scene will produce light that bounces around the scene lighting things from all angles realisticly, thanks to Indirect Diffuse Lighting (IDL).  You then just need one light, I'd suggest a point light myself with linear falloff.  The single light will create your shadows so it is highly advised to use ray-traced shadows.

 

If you have a 3D graphics card in your computer thats not ancient, go into the render settings, choose the "preview" tab select OpenGL as the display engine and tick "enable hardware shading" and "enable hardware shadows".

Your preview in Poser will now show a low quality preview of the shadows you will get in realtime making it SUPER easy to setup your one shadow casting lite!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


hborre ( ) posted Fri, 01 February 2013 at 7:13 PM

IMO. the lights are too bright.  If the store front is entirely enclosed, there should be no, if little, interior lighting to be seen.  Those should be in shadow.  Considering that you are using PP2012, IDL will solve some of your problems.  As mentioned by others, start with one light, an infinite for your sun and decide where you want to place it in your scene.  Is the scene in broad daylight, bright sunny day @ noon or overcast with very even direct lighting and faint shadows?  Add a sun color; gray for cloudy conditions, yellow for sunshine.  Just place that single light where you find it pleasing in the scene.  This will be your key light with shadows.

Next, add your fill lighting which will either add or not add more shadowing.  This is where a skydome comes into play.  It is an ambient light, it will fill and soften shadows.  It is also diffuse lighting with no specular value.  Other lights associated with light fixtures can provide additional fill lighting which will provide more subtle or distinct shadows.  This up to you.

But add you lights slowly and one at a time.  Position them until you are satisfied with their placement.


JimTS ( ) posted Sat, 02 February 2013 at 1:17 AM

Get a Skydome and a texture to match (HDRI preffered)set as emitter,scale to envelop scene and delete one of those distance lights. Enable IDL in render settings.

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


vitachick ( ) posted Sat, 02 February 2013 at 12:01 PM

file_491255.jpg

This is scene zoomed out.  Is BB EnvSphere suppose to cover the whole background?

Win10  Poser 2014/Poser 11 Daz3D


vitachick ( ) posted Sat, 02 February 2013 at 12:02 PM

file_491256.jpg

Here is scene rendered once again....

Reay to give up....:(

Win10  Poser 2014/Poser 11 Daz3D


WandW ( ) posted Sat, 02 February 2013 at 6:02 PM

Quote - This is scene zoomed out.  Is BB EnvSphere suppose to cover the whole background?

 

Yes, that's what it should look like, although usually I use the dome for lighting if it's not going to be visible.  To use the sphere in this scene, I'd put a plane primitive under the scene to block the light coming up from below; make it big, like 100 ft or more across, and make sure cast shadows is on in its properties.  It looks like you applied the gradient material to the sphere, which is fine.

Did you add an infinite light and enable raytraced shadows, and turn on raytracing in your render settings?

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


vitachick ( ) posted Sat, 02 February 2013 at 6:08 PM · edited Sat, 02 February 2013 at 6:09 PM

file_491264.jpg

Deleted the EnvSphere. Nothing changed...This is dolly camera. The wine store is the problem.  Cannot delete the light on the wall nor move it..Nor move the barrels etc. Its all one item...Wanted to change the colors of the walls in the back. Material settings  have 4 different items in it.

Thinks this looks better..

Point out my errors once again...Said I wud give up. lol..This scene is haunting me in my dreams

Win10  Poser 2014/Poser 11 Daz3D


WandW ( ) posted Sat, 02 February 2013 at 7:31 PM · edited Sat, 02 February 2013 at 7:40 PM

file_491266.png

What are your render settings? It appears that IDL is off if deleting the sphere didn't change anything.

This is a quick setup I did with the PP2012 Raleigh Tavern with one infinite light at 35% and a point light in the foyer at 5%

To set up Renders in PP2012, I use the included D3D script, found under scripts>Partners>Dimension 3D>Render Firefly, which shows everthing and allows you to save various settings.  Make sure Enable Indirect Light and Enable Raytracing and Use Irradiance Cache are checked, and that raytracing and shadows are enabled on all of your lights. 

Load the dome, apply the gradient material in its folder in tha material folder, make sure that cast shadows is checked in the properties of your Ground plane, delete (or set intensity to zero)all of your lights except one infinite at 35%, which will be the Sun, so it should be coming down from the right (based on the shadows of your first render)...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


WandW ( ) posted Sat, 02 February 2013 at 7:35 PM · edited Sat, 02 February 2013 at 7:39 PM

file_491267.png

Here are the render settings...

 

Edit; if you have reflective surfaces, set raytrace bounces higher than 1...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


hborre ( ) posted Sat, 02 February 2013 at 9:37 PM

If the interior is lit there might be an ambient channel in the material room active for the model.  I would check that feature; it can cause no shadowing because it is self illuminating.


vitachick ( ) posted Sun, 03 February 2013 at 6:02 AM

file_491289.JPG

Just reserved a room with the local mental health clinic...Think I am going to need it soon...

Ok what happened now?

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Sun, 03 February 2013 at 7:48 AM

You ticked Only next to Shadows, that's a no-no.


vilters ( ) posted Sun, 03 February 2013 at 8:26 AM · edited Sun, 03 February 2013 at 8:31 AM

file_491291.jpg

Yes, and remove that second ONLY too, the one behind "Enable Indirect light" .

That is you shadow killer.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vitachick ( ) posted Wed, 06 February 2013 at 3:50 AM

Still not happy with results.. Still working on the scene... I haven't given up just giving my brain  break..(thinking of starting from scratch)

Thank you for your help and advise...

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Wed, 06 February 2013 at 9:36 AM

BTW, what is the structure model you are attempting to render?


vitachick ( ) posted Wed, 06 February 2013 at 10:40 AM

Victorian Street (Daz) The wine cellar only as main prop....

Win10  Poser 2014/Poser 11 Daz3D


vitachick ( ) posted Thu, 07 February 2013 at 3:40 AM

Sorry. Rechecked and part of LeVillage Bistrot'

http://www.daz3d.com/le-village-bundle

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Thu, 07 February 2013 at 9:26 AM

I believe I have these separately.  It might be worth loading this one into a runtime and check out what is going on.


vitachick ( ) posted Thu, 07 February 2013 at 9:32 AM

I started the scene over....Already looks better...Have to import my characters etc..

I had purchased the LeVillage Bundle way back when. Saved to ext HD and reinstalled

Win10  Poser 2014/Poser 11 Daz3D


vitachick ( ) posted Fri, 08 February 2013 at 1:57 PM

file_491449.jpg

Image reworked once again. 2 spot. 1 raytraced 50% other one 100%  One infinte 100%. Wasnt having much luck with EnvSphere.

Advise....What needs to be done. Now going close to 1 month working on this farking scene..

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Fri, 08 February 2013 at 1:59 PM

file_491448.jpg

I did, indeed, have this set, so I installed it in my runtime and took a turn lighting the structure.  One infinte light, BB's envsphere, and one point light for the interior.  Midday yellow sun @ 80% intensity; interior light @ 20% intensity.  To enhance the texture on the store, I added ambient occlusion nodes and had those evaluated by IDL.  I also lowered the diffuse_values to 85%.  Exterior shadow value off the key light was decreased to allow more detains to show.  Threw Alyson in as a focal point and rendered. 

From my viewpoint, the textures are perfectly fine for rendering.  As recommended, build up the lighting individually until you get the effect that pleases you, but don't forget view the lighting in a realistic manner.


hborre ( ) posted Fri, 08 February 2013 at 2:06 PM

Your shadows are taking a beating with the light intensity.  Where is your infinite light in relation to the scene?  And where are the other lights placed?


vitachick ( ) posted Mon, 11 February 2013 at 4:19 AM · edited Mon, 11 February 2013 at 4:21 AM

file_491542.jpg

Sphere is working now. Took over 3 hrs to render. Only 1 BB env sphere and one infinite... Better? Or should I work on it more. Maybe add a point light as suggested? Each time I change the lighting have to wait 3 hrs to see result..Rendered it twice yesterday.. that is 6 hrs..phew

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Mon, 11 February 2013 at 5:48 AM

I think that is a vast improvement.  Yes, over 3 hours is to be expected on a full render.  If you change anything, I suggest lowering some settings and do area rendering instead.  It will cut down time.  Or reduce your resolution using D3D Firefly renderer, that will take the load off full rendering until you are pleased with the results.  I like the results so far.


vitachick ( ) posted Mon, 11 February 2013 at 5:57 AM · edited Mon, 11 February 2013 at 6:06 AM

file_491545.jpg

Went into CS5 with using Alienware plugin...Added lighting etc. Now Im starting to like it much bertter...Front tire still to dark and the light brush isn't helping too much. Least Im not waiting for 3 hrs rendering time.

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Mon, 11 February 2013 at 6:36 AM

I wouldn't worry too much about the tire.  Remember it is in motion and the shadows are soft throughout the scene.  The Photoshop backlighting will darking it as it naturally should.


vitachick ( ) posted Mon, 11 February 2013 at 6:40 AM

Ok. honest opinion. Ok to add my name and post at Rendo forum? No further work needed?  If it does need it I'll try again.,..

 

Thank you so much for your time and help...!!!

Win10  Poser 2014/Poser 11 Daz3D


hborre ( ) posted Mon, 11 February 2013 at 7:27 AM

If you are good with it, go ahead and post.  Your effords have paid off.


WandW ( ) posted Mon, 11 February 2013 at 7:29 AM

Here's a thread on fast IDL renders with settings from BB for speeding things up; scroll down a bit for the settings he used and why...

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3572082

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


vitachick ( ) posted Mon, 11 February 2013 at 7:35 AM

Ok going to post it at my Rendo gallery.  Now.....Going to start a new render and torture myself for another month...

 

Only way to learn is help/trial/error..no matter how long it takes..

 

Once again Thank You!!

Win10  Poser 2014/Poser 11 Daz3D


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