Forum: Poser - OFFICIAL


Subject: Help with morph targets

Theta opened this issue on Feb 03, 2013 ยท 14 posts


Theta posted Sun, 03 February 2013 at 5:51 AM

> Quote - Oh and post images...those would help pin point what the situation is (doubled effect of a morph versus a moved object).

Yes, I totally forgot about that ... I went back to replicate my problem and here it is I've figured out why the head seems to "move around" in the air error. This happens when the pose is not zeroed while the head is being exported. That error I have corrected (thanks to vilters anyway!). The error I can't get rid of now is what you see in the image. On the right hand side, this is my custom morph turned on and some Morph++ dials turned on. Everything looks OK. I exported the head exactly the way it is on this picture. On the left hand side, you see the error. How I got this: I loaded a "clean" M4 into the scene with NO morph dials turned on. Exported the head from the right hand side as an .obj. I didn't touch it in Blender, and went to Head->Load Morph target and turned on the morph target (and no other dial). The eyes "poke through". I want the left hand side look like the right hand side. I think it's no Blender problem because in the steps between right and left, I did not open up Blender at all.