Theta opened this issue on Feb 03, 2013 ยท 14 posts
JoePublic posted Sun, 03 February 2013 at 7:37 AM
Some head morphs are actually combinations of several different morphs.
For example "eye-depth" will reshape the head mesh around the eyes but also automatically move the eyeballs along the z-axis.
If you combine that morph with others into a new morph, the auto-link to the eyeball movement gets lost.
Solution: Move and/or scale the eyeballs manually until they match the new headshape again, or create a new auto-link using the dependency editor.