Forum: Poser - OFFICIAL


Subject: poser dev obj female and male

cmcc opened this issue on Feb 04, 2013 · 41 posts


vilters posted Mon, 04 February 2013 at 10:50 AM

I have 5 different women like this.
And the male is a WIP.

I took the figure objects into Hexagon, morphed them there, then used uvmapper to get the uv and group data back.
Then I openend the cr2, saved under different names, and linked each of them to the newly morphed objects.

That way, the CR2's are lean and clean, and do not have to load extra morphs.
All Changes are inside the original object files.

But each one can be loaded into the other one as a full body morph. They are all compatible, so I can mix Full Body Morphs as required.
So I can mix Pascale, with Linda, with Simmy, with Wendy, and with Krista and get new ones :-)

I wrote a tutorial on "How to"  and it is in the Hexagon archive here at rendero.
Just search for my name in the Hexagon chapter :-)

Perhaps I"ll continue the male one day. :-)
One day. :-)

Hexagon , or Blender, both are free.
And uvmapper free to transfer the uv and goup data back.

All it takes is some time.
More time to learn the apps then to do the actual morphing.

For only 8.000 poly each?
I think it's not too bad.
And, ha ha ha =>  And they render lightning fast... :-)

And as you have the object file in Hex or Blender, at the same time you can build the clothing around them. They work splendid in the setup room for conforming clothes.

But?  I have to add:  I did change most of the rigging in Poser as well.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!