MistyLaraCarrara opened this issue on Jan 22, 2013 · 259 posts
RobynsVeil posted Mon, 04 February 2013 at 6:15 PM
To cut down on repetition/duplication/error/bloat, some sort of Object model for NodeSets ( or 'shaders', like for Skin or Sea-Water or Hair or...) would be the go, and would work well with your mechanism, lmckensie. Going to an Object approach (vs copies of node groups) might require a re-write, I should think.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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