Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
bobvan posted Tue, 05 February 2013 at 12:02 PM
Quote - Noise works on how many pixels change in two subsequent flm generations of the scene. As the scene converges, less samples change up to a point where no samples will actually be different between two flm generating cycles. This lets you stop the scene when the changes would be virtually undetectable to the human eye.
Progress is just using the Samples per pixel criteria.
Personally I just use time, whether a scene is ready is subjective and I like to alternate scenes on a time basis.
Time along with the refine brush like I been doing got it! I am finishing some 1.1 renders but did start a few with 1.2 to make suare all was lining up... on a quick look I see a marked improvement with the eye glass reflection
Edit Queue rendering is always a feature I recommend when discussing the Lux render on other forums when some folks bring up Lux render time concerns..