cmcc opened this issue on Feb 04, 2013 · 41 posts
vilters posted Tue, 05 February 2013 at 4:19 PM
If you want to morph, they are perfect for that.
If you want to sculpt? I have to say, too few poly's for detailed work.
Or?
You can use Hexagon, or Blender or Zbrush, first morph, and then build a displacement map in there for the detail work.
And default?
There are some mesh problems that need to be corected first, mostly in the head.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!