MistyLaraCarrara opened this issue on Jan 22, 2013 ยท 259 posts
monkeycloud posted Thu, 07 February 2013 at 5:54 AM
Quote - Chug chug chug chug chug chug...
I've just started a hair sim. It's using about 12% CPU and almost no RAM.
Looks like it'll take a few hours. Although it's using so few resources, Poser is blocked, I can't do anything else. Oh well...
I was thinking about how this background processing of sims could work recently... e.g. a cloth sim is operating on your scene, so it would be inappropriate to allow you to fiddle with the scene... or at least with all the actors being operated on... which could include much of the scene, potentially, e.g. floor, etc... for a cloth sim.
A hair sim may have less dependencies in the scene I guess?
But maybe a sim queue would be needed?
Maybe the whole scene would need to close down while the sim ran on it in the background... but you could then work on another scene?
Maybe it just needs more multi-threading, somehow, to simply make it faster...