RedPhantom opened this issue on Feb 07, 2013 · 9 posts
hornet3d posted Thu, 07 February 2013 at 7:04 AM
Up until recently I worked in a retail phone store and I have to say moisture damage was a major problem and very costly unless you had insurance. I would guess that I saw an iphone returned with moisture damage at least once a week and I only worked part time and there were usually at least eight others in the store. Not that the iPhone was any worse than any other device I only use that as an example as the iPad was mentioned. As monkeycloud stated the main issue is condensation and, as few phones are sealed, moving from a cold environment to warm one can be enough. All manufacturers are aware this is an issue otherwise why would they fit moisture detectors in the devices in the first place. The response from all manufacturers was also the same, with very few exceptions, if the moisture detector is triggered the device is out of warranty.
In the UK there used to be a advert for a supermarket showing a woman using her iPhone to scan the bar code on her shampoo in a steamy bathroom. I used to cringe everytime I saw it knowing that anyone trying this for real was putting their very expensive device at risk.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.