kimbersue opened this issue on Feb 08, 2013 · 18 posts
vilters posted Fri, 08 February 2013 at 2:59 PM
Read this for material room build up examples .
All pictures can be enlarged.
All you need is the diffuse texture map.
Specular maps and or displacement maps can all best be build inside Poser Material room.
This reduces memory load also.
Happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!