face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Sat, 09 February 2013 at 8:41 PM
So for renders that use more than one skin layer like wounds on top of a skin texture map those would be occupying two RGB slots?
IMO, for this situation you are better merging the maps in Photoshop/Gimp/etc and using one map with the skin and wounds.
The thread at http://render.otoy.com/forum/viewtopic.php?f=45&t=25352 is the FAQ for the plugin, and covers a lot of what has been discussed here.
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