Sabby opened this issue on Feb 10, 2013 · 78 posts
Cage posted Mon, 11 February 2013 at 11:52 AM
I regularly use some complex materials which I've had to develop experimentally, over several years of trial and error. So far BB and the mathematically-correct shader folks have failed to explain how the same effects can be had using the "proper" methods. I have been unable to replicate the effects I need using GC-compatible shaders. These shaders are more important to me than any benefits that can be had from use of GC in Poser.
That's really it, for me. Give me a way to convert my oddball frequent-use shaders for GC and I will happily start using it.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.