Forum: Poser - OFFICIAL


Subject: Why are people afraid of Gamma Correction?

Sabby opened this issue on Feb 10, 2013 · 78 posts


Cage posted Tue, 12 February 2013 at 4:59 AM

Quote - Most end users are terrified of the material room to remove the old style faking and leave it all "as is".

Many, if not most, of us learned to use the Material Room through trial and error.  BagginsBill and a couple of others have been educating us about the mathematically correct way to build shaders, but some areas haven't been covered.  Tell us how to get rid of the "faking" and maybe we'll start doing things "properly".  While there's no documentation, it kind of sucks to slag off the user base for not guessing the right answers.  We're largely hobbyists and artists, with comparatively few of us being genuine math geniuses.  :lol:  I know I'm not.

I'm not griping.  I can't use GC because I'm not a math genius, so it's just a useless whizwham to ignore.  Fine.  3D graphics isn't necessarily easy.  Please don't kick us for doing our best to fill in the gaps with creativity, experimentation, and guesswork.  Where is there a proper manual for advanced Shader construction, done the brainy math-type way?

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.