cfpage opened this issue on Feb 13, 2013 ยท 11 posts
cfpage posted Fri, 15 February 2013 at 12:57 PM
> Quote - You can try it like this for a quick and dirty solution. It has some numeric problems for texture coordinates with u or v near zero because of the division needed though, so the pattern looks distorted at the the places around u=0 or v=0, but i do not think anything better is possible.
thanks for the mat. it was for a test at making fishnet type materials, you did actualy rotate the weave 45,