Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Amethst25 posted Sat, 16 February 2013 at 9:56 AM
[quote mbin]
Finally caught up again... seeing Callad's 'projector' reminded me of some examples of using transparancy maps with mesh lights that I posted over on D.A. Although they were originally meant to illustrate how to simulate beams of light using the fog prop, and an alpha map of the leaves and branches of a tree, I thought I might post it here, as I'm guessing that once Callad has released her projectors, they may be possible to use them in a similar way?
@Callad if this is the case, maybe you could add some appropriate alpha maps to the set you produce? ...or is it possible to add some colour versions as texture maps, for a 'stained glass window' type effect? ( http://fav.me/d4xnsra ) It would be really great if what you are doing could also be used like this?
The links will provide some further text and also additional links. The alpha map linked to was originally made by Kenneth Rowe, and there was some examples on the old Reality thread on the old Daz site forums... (this is in daz3A, but the principles should be the same!) (Link to additional info http://fav.me/d4jvkiw includes links to the alpha map etc)
Method of applying an alpha map to the plane and parent to a spotlight... (link to original post http://fav.me/d595fu3 )
I will try and get some of the info from the old forum thread and post them on http://preta3d.com/forum/ as requested by Amethst25, but may take a while for me to sort out what is worth posting there! `¬)
That would be awesome mbin, I know when I want to find specific information about how to do something if it's posted on Paolo's forum we will always be able to find it. It's just a shame that Daz removed the Reality thread and all that wonderful information is now gone.